Celesn't (Madeline Aint Coming)
This is the final version of Celestn't! Click to go to the jam version
Celestn't is a physics based platformer that is a parody of Celeste that asks the question every Celeste player is totally wondering: 'What if Madeline never showed up to save Theo from the mirror temple?'. Reading controls is highly recommended!
The original version was made in 3 hours as part of a game jam! However, due to a random burst in speedruns of the game, I felt like it would be a good idea to add a few QOL and bug fixes features listed below to make it easier and more consistent to speedrun!
Controls:
Action | Recommended key | Alt. key |
Move left | Left Arrow | A |
Move Right | Right Arrow | D |
Jump | C | Space, W |
Dive (Fall faster) | X | Down Arrow, S |
Reset to last checkpoint | R | |
Reset game and timer | G | |
Mute Music | M |
Changelog from the jam version:
- Fixed velocity and sprite animation not being reset upon reset to checkpoint (No more playing the game twice to get a good run!)
- Checkpoints now have a more accurate hitbox (Final area unchanged so times should be pretty similar)
- Speedrun timer is now visible onscreen throughout the entire run
- Updated godot engine version to v4.2.2
Credits:
Music is "Cruising for Goblins" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
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