This is the final version of Celestn't! Click to go to the jam version

Celestn't is a physics based platformer that is a parody of Celeste that asks the question every Celeste player is totally wondering: 'What if Madeline never showed up to save Theo from the mirror temple?'. Reading controls is highly recommended!

The original version was made in 3 hours as part of a game jam! However, due to a random burst in speedruns of the game, I felt like it would be a good idea to add a few QOL and bug fixes features listed below to make it easier and more consistent to speedrun!

Controls:

ActionRecommended keyAlt. key
Move leftLeft ArrowA
Move RightRight ArrowD
JumpCSpace, W
Dive (Fall faster)XDown Arrow, S
Reset to last checkpointR
Reset game and timerG
Mute MusicM


Changelog from the jam version:

  • Fixed velocity and sprite animation not being reset upon reset to checkpoint (No more playing the game twice to get a good run!)
  • Checkpoints now have a more accurate hitbox (Final area unchanged so times should be pretty similar)
  • Speedrun timer is now visible onscreen throughout the entire run
  • Updated godot engine version to v4.2.2

Credits:

Music is "Cruising for Goblins" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ 

Published 2 days ago
StatusReleased
PlatformsHTML5
Authorskullbuns
GenrePlatformer
Made withGodot, Aseprite
TagsParody, Physics
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

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