The penultimate*, pre-eminent and supreme package bouncing experience. Your job is to bounce DANGEROUS explosive godot faces into the red box and edible godot faces into the GREEN box by flipping the 'bouncer' from bounce mode to not bounce mode! - Ben Bouncington

Features

  • Web support for desktop and mobile - playable on any modern browser.
  • Multiple endings dictated by player choices (you can be brutally fired, not fired, win or lose depending on your choices.)
  • Endings are not rigid - skilled players may fill the requirements to achieve multiple)
  • Competitive, engaging and Speedrun viable (menu screens)
  • Endearing graphics.
  • Physics based interactions between several dynamic bodies.
  • Elegant, simple control scheme inspired by Geometry Dash and Visual Novels.
  • Evolving, rearranging levels as you progress through the experience.
  • Optional Endless mode (Activated by not pressing mouse button upon game launch)
  • Optional Nightmare Difficulty Challenge (Use scroll wheel - bonus points for free scroll wheel)
  • Accessible control scheme, using several optional controls for most inputs)

Controls

KeyAction
Mouse MOVEMoves cursor
Left Mouse ClickFlip a bouncer (If in close proximity)
Tap ScreenFlip a bouncer (Mobile user style)
Middle Mouse ClickFlip a bouncer (If in close proximity)
Right Mouse ClickBounce a flipper (If poximy)
Scroll Wheel UpFlip a bouncer (If in close proximity)
Mouse Button 4Flip a bouncer (If in close proximity)
Mouse Button 5Flip a bouncer (If in close proximity)
Any other Mouse Click that Godot
believes is from a mouse (Sorry,
we're not repeating that with all
61 HID Mouse Buttons)
Flip a bouncer (If in close proximity)

Story

Ever since humanity evolved from the crude, violent neanderthals, there has been a great need for order and structure. This is your calling. This is your tale. This... is your 9 to 5.

You work for Package Bouncing Storage Solutions, a profoundly prestigious public limited company that have the paramount task of sorting packages to ensure that explosives don't enter the food supply (upset belly) or food does not enter the explosives supply (melons don't blow up you muppet). Armed with a mouse cursor, a bouncer and a dream, you begin to bounce and bounce away.

For a deeper understanding of the lore, it is essential to follow the link to learn about our neanderthal ancestors.

Credits

DJAlpha for the only good asset in this game (the rest are great (joking tysm))

Marvin and DJAlpha for reminding me of how brilliant this packaging experience's features are and reminding me to include them in this itch page

gorgeous colour palette generated by Coolors.co



*penultimate being second to last in the results of jam voting (probably)

Comments

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(+2)

My favourite part of this game was the cutscene near the end when the screen faded to white and then the boss of the sorting facility emerged from the fog and went into a long monologue about how I was destined to take over the company and manage the balance of the universe. Powerful, profound storytelling, elegant, simple mechanics. 10/10

(+1)

i dont remember making any of that but perhaps that is because i whited out too, you are welcome nonetheless <3

(+1)

Nah it's because I had 20m 46s left over from making the music 👍